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Package your HTML5 game for Steam, App Store, and Google Play. No build scripts, no boilerplate — just your game folder and a few clicks.
Works with any HTML5 engine




Everything you need to ship your HTML5 game — desktop and mobile
Achievements, cloud saves, leaderboards, overlay, multiplayer. One-line API calls — no SDK boilerplate.
Export to App Store and Google Play via Capacitor. Orientation, icons, and native device APIs — all configured automatically.
Windows, macOS, Linux — built simultaneously. x64, ARM64, 32-bit. No VMs, no CI pipelines.
Your game files get encrypted at build time. Stops casual asset extraction from the app bundle.
Extend builds with custom hooks. Add watermarks, inject analytics, transform assets — in JavaScript.
Phaser, Kaplay, GDevelop, Construct, PixiJS, Three.js, Unity WebGL — if it exports HTML5, GemShell ships it.
Five platforms. One build tool.
x64, ARM64, 32-bit. Steam-ready installer.
Universal binary. Intel + Apple Silicon.
x64 + ARM64. Ubuntu, Debian, Arch.
App Store-ready Xcode project. Auto-signed icons + orientation.
Google Play-ready Android Studio project. Icons, orientation, manifest patched.
From web game to App Store in four steps
Drop your HTML5 game folder into GemShell, or create a new project from a template.
Set your app name, icon, bundle ID, version. Enable Steamworks if you need it.
Desktop: Windows/macOS/Linux. Mobile: iOS/Android. Mix and match.
GemShell builds everything. Upload to Steam, itch.io, App Store, or Google Play.
Built-in publishing pipelines for every major store and platform
Upload to Steamworks with one click. Supports all depots, branches, and launch options. Full Steamworks SDK integration built in.
Steam Deploy Guide →Push builds directly to itch.io via butler. Automatic version bumping — just set your itch.io credentials and ship.
itch.io Deploy Guide →Publish builds as GitHub Releases automatically. Tag, attach binaries, and draft release notes — all from GemShell.
GitHub Deploy Guide →GemShell generates the Xcode and Android Studio projects. Sign, archive, and upload to the stores from your native IDE.
Mobile Publishing Guide →Free gets you started. Pro gets you on Steam, App Store, and Google Play.
Game jams, prototypes, testing the waters
Ship to Steam, itch.io, App Store, Google Play
Read the docs, or just download and try it — it takes about 5 minutes.